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Hello,
Thanks for the great work!
Can you please explain why the entire translation matrix is being negated in this line?
To convert from Blender (D-Nerf) to Colmap (rasterizer) conventions, we need to flip the Y and Z axes, but the negation also flips the X axis of the camera.
In my experiments on custom data (provided in D-Nerf format), I am facing misalignment issues, and negating only Y and Z axes on the above line fixes it.
Would appreciate if you could provide clarifications.
Thanks in advance!
Narek.
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