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lines changed Original file line number Diff line number Diff line change @@ -9,8 +9,14 @@ to restore wasted planets through automation.
99 <td>Interpolation but early planet gen.. without noise as to test compute craters generation</td>
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12- <td><p align="center"><img src="https://github.com/Daxode/ComplexSoftwareProject/blob/master/5b8cfb6746418105cc9b91f4c1fc8151.gif" alt="alt text" height="350"> </p></td>
13- <td><p align="center"><img src="https://github.com/Daxode/ComplexSoftwareProject/blob/master/c2893ef6f0903c874dac8e6c1319b855.gif" alt="alt text" height="350"> </p></td>
12+ <td><p align="center"><img src="https://github.com/Daxode/ComplexSoftwareProject/blob/master/docs/EarlyGameFootage/Screenshots/CubeMarchNoiseWOInterp.gif" alt="alt text" height="350"> </p></td>
13+ <td><p align="center"><img src="https://github.com/Daxode/ComplexSoftwareProject/blob/master/docs/EarlyGameFootage/Screenshots/CubeMarchSphereCratered.gif" alt="alt text" height="350"> </p></td>
14+ </tr >
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16+ <td>With Cube March Materials and a shader that can cast shadows</td>
17+ </tr >
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19+ <td><p align="center"><img src="https://github.com/Daxode/ComplexSoftwareProject/blob/master/docs/EarlyGameFootage/Screenshots/InitialCubeMarchMatPlusShadowAbleShader.gif" alt="alt text" height="350"> </p></td>
1420 </tr >
1521</table >
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