The README currently says:
Currently only SPIR-V support is planned, Vulkan's open compiler target
Possible a future version could support DXIL (the target for DirectX) or WGSL (the WebGPU shading language that's bijective with SPIR-V)
Right now I'm working on Vello, a 2D graphics engine implemented on top of wgpu. We won't even consider an alternative which is Vulkan-only.
Is WebGPU support in the pipeline? Any idea if or when it will happen?