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What's the status on supporting WebGPU and WGSL? #25

@PoignardAzur

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@PoignardAzur

The README currently says:

Currently only SPIR-V support is planned, Vulkan's open compiler target
Possible a future version could support DXIL (the target for DirectX) or WGSL (the WebGPU shading language that's bijective with SPIR-V)

Right now I'm working on Vello, a 2D graphics engine implemented on top of wgpu. We won't even consider an alternative which is Vulkan-only.

Is WebGPU support in the pipeline? Any idea if or when it will happen?

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