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This repository was archived by the owner on Jun 12, 2019. It is now read-only.
This repository was archived by the owner on Jun 12, 2019. It is now read-only.

Player should send his initial location to the server before moving #21

@gioragutt

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@gioragutt

Currently, due to how I prevent the client from spamming the server with data even if the player doesn't move, when the game starts, the player's position is 0,0,0 until he moves.

This is done in Assets/Scripts/Game/ColyseusLocalPlayer.cs. A simple boolean flag of wasSentAlready or something like that would suffice.

In order to test this:

  1. Open two clients
  2. Join the lobby
  3. Start the game
  4. One client should move
  5. That client should see the second client without him moving (and in turn sending his position).

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    bugSomething isn't workingclient-sideThis issue is related to something on the client sidecolyseusThis issue is related to colyseus client-server communication

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