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CBaseEntity::HandleShotImpactingWater creates water bullets IF CBaseEntity::ShouldDrawUnderwaterBulletBubbles returned TRUE. The second method never returns true in mp because it checks if MaxClients == 1 and also uses UTIL_GetLocalPlayer().
You can check in bm_c2a5a when npc_apache shoots at water to hit you.
Not offsets, but CBaseEntity::HandleShotImpactingWater also can be find by strings: "gunshotsplash", "waterbullet", "TracerSound". It also calls CBaseEntity::ShouldDrawUnderwaterBulletBubbles directly.
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