First thing first, your work on this repo is amazing and gives great results.
I've noticed something, when you want to use a background color for the camera, the SSRT removes it and replace it with a black color.
This seems to be done in the GenerateCommandBuffers() function here :
void GenerateCommandBuffers(){
...
clearBuffer.ClearRenderTarget(false, true, Color.black);
...
I've managed to pass the color of the camera by replacing this line by :
void GenerateCommandBuffers(){
...
clearBuffer.ClearRenderTarget(false, true, Camera.main.backgroundColor);
...