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Add an option to create atlases out of big spritesheets and not only from hundreds of standalone textures #123

@ajustsomebody

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@ajustsomebody

for instance if one ever wanted to convert a spritesheet into a libgdx atlas they would first need to slice it using some application, which is really just extra work compared to if it was already implemented within the app, so there are my 2 suggestions:

  1. add option to slice textures from a big texture inside the app
  2. add options to create regions out of selected areas from some big texture like spritesheets

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