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1 | 1 | --- |
2 | | -title: "On Study Design in Computational Humanities" |
3 | | -author: "Dennis Yi Tenen" |
4 | | -date: "October 30, 2025" |
| 2 | +title: "What is Digital Ethnography? [draft]" |
| 3 | +author: "CUNIL" |
| 4 | +date: "December 29, 2025" |
5 | 5 | documentclass: texMemo |
6 | 6 | mainfont: "fbb" |
7 | | -published: false |
| 7 | +published: true |
8 | 8 | header-includes: | |
9 | 9 | \usepackage{graphicx} |
10 | 10 | \memoto{Recipient Name} |
11 | 11 | \memofrom{Dennis Yi Tenen} |
12 | | - \memosubject{Memo 3: Digital Ethnography in the Shadows} |
| 12 | + \memosubject{Memo 3: What is Digital Ethnography?} |
13 | 13 | \memodate{\today} |
14 | 14 | \memologo{\includegraphics[width=0.3\textwidth]{cunil-logo.png}} |
15 | 15 | --- |
16 | 16 |
|
17 | | -I |
| 17 | +What is digital in digital ethnography? Setting aside the long and over-theorized history of |
| 18 | +ethnography as method, this note advances a deliberately partial and pragmatic account of doing |
| 19 | +ethnographic work online. Our approach combines qualitative and quantitative techniques while |
| 20 | +extending observational fieldwork beyond interaction and representation to include media, |
| 21 | +software, and platform analysis as first-order objects of inquiry. |
| 22 | + |
| 23 | +## Ethnography |
| 24 | + |
| 25 | +To think clearly about ethnography online, it helps to be explicit about what ethnographic |
| 26 | +fieldwork ordinarily demands. For our purposes, ethnography organizes itself around at least |
| 27 | +three complementary imperatives under the umbrella of fieldwork: to observe, describe, and |
| 28 | +participate. |
| 29 | + |
| 30 | +These do not unfold sequentially. They operate as co-present demands, each shaping how the |
| 31 | +others proceed. Observation calls for attention, curiosity, patience, and an eye for detail. |
| 32 | +Description introduces judgment—questions of interpretation, selection, and even literary |
| 33 | +form. No matter how thick the description, it cannot capture the fullness of experience. An |
| 34 | +ethnographer’s gaze remains bounded by position and point of view. And yet, especially in the |
| 35 | +early stages of fieldwork, I often do not know what I am looking for. Details that later appear |
| 36 | +incidental or superfluous often enter the record without their significance yet being clear |
| 37 | +(Malinowski 1922; Emerson, Fretz, and Shaw 1995). |
| 38 | + |
| 39 | +Description thus both exceeds and falls short of experience. It overwrites and underwrites |
| 40 | +at the same time, unfolding within a tension between what comes into view and what remains |
| 41 | +illegible, between what I notice and what only later coheres. Moving through familiar |
| 42 | +territory, smoothed and rendered invisible by repetition, I place myself deliberately in the |
| 43 | +position of a visitor—pretending to see things again for the first time, restoring a sense of |
| 44 | +friction and detail necessary for later analysis. |
| 45 | + |
| 46 | +Never definitive, ethnography records a singular encounter, awash in collective experience. |
| 47 | +This balancing act between subject and object demands participation. The observer cannot detach |
| 48 | +cleanly from what comes into view. To learn something about others requires stepping outside |
| 49 | +oneself; doing so entails exposure, complicity, and vulnerability. The line between subject and |
| 50 | +object blurs, but leaning too far to either side produces distortion. Complete identification |
| 51 | +courts hubris; claims of scientific detachment collapse under scrutiny (Clifford 1986; Marcus |
| 52 | +1995). Ethnographic observation proceeds in the tension between these positions, sustained |
| 53 | +rather than resolved. |
| 54 | + |
| 55 | + |
| 56 | +## Ethnography online |
| 57 | + |
| 58 | +Digital environments do not eliminate the imperatives of fieldwork; they redistribute them. |
| 59 | +Crucially, ethnographic practice no longer coheres around a shared material setting. The |
| 60 | +observed surface conditions online increasingly fall beyond reach, into media systems, software |
| 61 | +architectures, and platform infrastructures. Surface appearances may differ significantly |
| 62 | +from the conditions that make them possible, particularly under conditions of unequal access, |
| 63 | +platform opacity, and methodological constraint (Hargittai 2020). |
| 64 | + |
| 65 | +Online, observation rarely coincides with co-presence. Interfaces format what comes into |
| 66 | +view, platforms filter it, and computational systems constrain it in ways that remain largely |
| 67 | +inaccessible to both participants and observers. Participation likewise unfolds through |
| 68 | +accounts, avatars, metrics, and traces, often detached from the bodies that generate them and |
| 69 | +governed by rules enforced in code rather than articulated in practice. Description, in turn, |
| 70 | +confronts a field in which much of what structures social life operates below the threshold |
| 71 | +of perception. To describe online social life critically requires moving fieldwork beyond |
| 72 | +screen appearances to include the media, software, and platforms that actively delimit the |
| 73 | +possibilities of action, interaction, and meaning. |
| 74 | + |
| 75 | +In physical settings, the material properties of a specific place delimit the scope of |
| 76 | +ethnographic description. Consider a stadium sport. A football match unfolds within visible and |
| 77 | +shared constraints: the field, bodies in motion, and the published rules of the game. When that |
| 78 | +same game is played digitally, those constraints no longer coincide in the same way. |
| 79 | + |
| 80 | +The field persists as an image on screen, while its material instantiation—hardware, storage, |
| 81 | +and networked infrastructure—recedes from view. The body appears as a controllable avatar, |
| 82 | +governed by the physics of the game engine rather than the capacities of the player’s own body. |
| 83 | +What the avatar can do follows one set of constraints; what the player’s body can do follows |
| 84 | +another, shaped by interfaces, ergonomics, latency, and physical circumstance. Though the rules |
| 85 | +of the game remain legible, they now operate twice: once as an explicit system of play, and |
| 86 | +again as software code that enforces, supplements, and occasionally overrides them in ways |
| 87 | +opaque to both players and observers. |
| 88 | + |
| 89 | +In digital play, what appears unified in action no longer arrives as a single analytic object.. |
| 90 | +Representation and constraint diverge, and the material conditions that organize action recede. |
| 91 | +from immediate observation The difficulty posed by this example is not that digital play . |
| 92 | +lacks materiality, but that its material conditions no longer arrive together with their . |
| 93 | +representations. The apparent unity of action must therefore be analytically delaminated if . |
| 94 | +it is to be described at all. The task of digital ethnography is not simply to notice this . |
| 95 | +separation, but to develop methods capable of tracing it . |
| 96 | + |
| 97 | +At the level of representation, the digital football match presents itself at the surface: |
| 98 | +the camera angle, the movements of avatars, the scoreboard, the timing of actions and |
| 99 | +outcomes. Here, ethnographic practice remains closest to its familiar form. Description, |
| 100 | +close observation, and comparison still apply, drawing on long-standing traditions that treat |
| 101 | +representation as both a site of meaning and a problem of mediation (Geertz 1973; Emerson, |
| 102 | +Fretz, and Shaw 1995; Clifford 1986). |
| 103 | + |
| 104 | +At the same time, representation in digital environments arrives already structured as data |
| 105 | +(Shaw and Hill 2014, 2018). This condition invites the augmentation of description through |
| 106 | +computational analysis, not as a replacement for ethnographic judgment but as a means of |
| 107 | +extending it across scale and repetition (Yi Tenen 2017). Screen captures, replay files, |
| 108 | +logs, and interaction traces can be collected and compared systematically, allowing patterns |
| 109 | +to surface that remain invisible in isolated observation. Computational methods thus support |
| 110 | +ethnographic description by testing intuitions, surfacing regularities, and situating local |
| 111 | +observations within broader distributions of play. |
| 112 | + |
| 113 | +In practice, this may involve recording multiple matches, annotating moments of play, and |
| 114 | +comparing how similar situations unfold across players, teams, or difficulty settings. |
| 115 | +Screen captures, replay files, logs, and interaction traces can be collected at scale, |
| 116 | +allowing patterns to emerge that remain invisible in isolated observation—for example, |
| 117 | +recurring formations of play, timing asymmetries between players, or systematic differences |
| 118 | +in outcomes tied to camera perspective or interface feedback. Computational methods do not |
| 119 | +replace description; they extend it, enabling the ethnographer to test intuitions, surface |
| 120 | +regularities, and situate local observations within broader distributions of play. |
| 121 | + |
| 122 | +Moving beyond representation changes what counts as method as well as focus. The media systems |
| 123 | +that structure play—interfaces, controller mappings, camera logics, latency, matchmaking, |
| 124 | +ranking, and feedback mechanisms—rarely announce themselves in interaction, yet they shape |
| 125 | +it continuously. In developing this orientation, we were influenced by work in the Chicago |
| 126 | +school, beginning with Robert E. Park’s insistence that urban artifacts become institutional |
| 127 | +only insofar as they connect, through use and habit, to the “vital forces” of collective life |
| 128 | +(Park 1915). This attention to artifacts as lived infrastructure—tools that acquire social |
| 129 | +form through practice rather than design alone—carries forward in later work on infrastructure |
| 130 | +as relational, historically contingent, and often visible only at moments of breakdown or |
| 131 | +strain (Star and Ruhleder 1996; Bowker and Star 1999; Edwards 2003). At this level, ethnography |
| 132 | +therefore draws on tools from platform and software studies, attending to how interfaces, |
| 133 | +affordances, and technical systems organize perception, action, and beyond what is visible at |
| 134 | +the interface (Larkin 2013; Gillespie 2018). |
| 135 | + |
| 136 | +At this level, researchers might map interface elements and control schemes, documenting |
| 137 | +how different camera settings or controller configurations alter play, or comparing how the |
| 138 | +same actions register across platforms, game modes, or hardware setups. Researchers might |
| 139 | +deliberately vary settings, switch input devices, or repeat identical sequences of play under |
| 140 | +controlled conditions to observe how affordances shift. In some cases, this work extends to |
| 141 | +reading documentation, patch notes, or developer materials; in others, it requires forensic |
| 142 | +reconstruction through experimentation, reverse engineering, or systematic probing of system |
| 143 | +behavior. Social dynamics that appear interpersonal at the surface—cooperation, competition, |
| 144 | +reputation—often reflect the operation of ranking systems, feedback loops, or network effects |
| 145 | +that only become visible through such comparative and iterative analysis. |
| 146 | + |
| 147 | +Regulatory constraints introduce a further methodological challenge. In the digital football |
| 148 | +game, enforcement does not occur only through explicit rules of play, but through automated |
| 149 | +systems: anti-cheat mechanisms, matchmaking thresholds, penalty regimes, content moderation, |
| 150 | +and account governance. These systems shape outcomes unevenly and often opaquely, operating at |
| 151 | +a distance from both player intention and situated interaction. |
| 152 | + |
| 153 | +Our approach here was influenced by work that treats regulation not simply as formal law |
| 154 | +or stated policy, but as a distributed set of mediating practices that materialize through |
| 155 | +technical systems, routines of enforcement, and differential visibility (Clifford 1986; |
| 156 | +Rabinow 1977; Lessig 1999; Gillespie 2018). As with infrastructure, regulatory force often |
| 157 | +becomes ethnographically visible only in moments of intervention—through warnings, sanctions, |
| 158 | +exclusions, or sudden changes in access—rather than through everyday compliance. Attending to |
| 159 | +these moments allows ethnography to register how governance operates through code, platforms, |
| 160 | +and automated decision-making, even when it remains absent from the screen (Burawoy 1998). |
| 161 | + |
| 162 | +Methodologically, this can involve tracking how identical actions receive different responses |
| 163 | +across accounts, matches, or time periods; documenting instances of warning, penalty, |
| 164 | +suspension, or exclusion; or comparing player experiences before and after rule changes or |
| 165 | +platform updates. Researchers might collect and analyze policy documents, community guidelines, |
| 166 | +patch notes, and enforcement notifications, while also attending to their practical effects |
| 167 | +as they register in play. Patterns of reward, restriction, or suppression often become |
| 168 | +visible only through longitudinal observation and comparison—by following accounts over time, |
| 169 | +contrasting sanctioned and unsanctioned behavior, or tracing how reputational and ranking |
| 170 | +systems modulate access and visibility. Regulation rarely appears directly on screen, but its |
| 171 | +effects accumulate, shaping who can play, under what conditions, and which forms of action |
| 172 | +remain viable.’ |
| 173 | + |
| 174 | +## Case Study: Library Genesis |
| 175 | + |
| 176 | +The layered approach outlined above emerges directly from our own ethnographic work. In what |
| 177 | +follows, we briefly revisit a concrete case study drawn from earlier research on Library |
| 178 | +Genesis, one of the largest “shadow libraries” in the world, to show how digital ethnography in |
| 179 | +practice already requires movement across representation, media, and regulation. |
| 180 | + |
| 181 | +Library Genesis (often abbreviated as Libgen) is a distributed digital library that aggregates |
| 182 | +and preserves millions of scholarly books and articles outside formal publishing and library |
| 183 | +infrastructures. Rather than treating the project as a site of piracy alone, our study |
| 184 | +approached it ethnographically—as a sociotechnical system composed of people, texts, software, |
| 185 | +and governance mechanisms, oriented less toward mass distribution than toward long-term |
| 186 | +preservation of knowledge (Yi Tenen and Foxman 2014). The analysis combined close qualitative |
| 187 | +observation with computational and infrastructural methods, making it a useful illustration of |
| 188 | +the approach sketched here. |
| 189 | + |
| 190 | +At the level of representation, the study began with what was immediately visible: catalog |
| 191 | +records, metadata fields, file formats, interfaces for search and download, and traces of user |
| 192 | +interaction. We collected and analyzed bibliographic metadata at scale, examining patterns of |
| 193 | +duplication, classification, and absorption across collections. Computational analysis made it |
| 194 | +possible to identify how texts circulated, how collections grew, and how “canonical” packages |
| 195 | +emerged over time—patterns that could not be inferred from isolated observation alone. |
| 196 | + |
| 197 | +Moving beyond representation required attention to media systems and software architecture. |
| 198 | +The organization of Libgen depended on specific technical choices: hashing schemes for |
| 199 | +de-duplication, database structures for indexing, forum software for coordination, and |
| 200 | +BitTorrent-based distribution for redundancy and resilience. Understanding how the library |
| 201 | +functioned meant reading documentation, examining code paths where possible, reconstructing |
| 202 | +workflows through forum archives, and tracing how infrastructural decisions shaped |
| 203 | +participation, authority, and access. What appeared as a single library interface in fact |
| 204 | +rested on a layered media ecology that structured what contributors could do and how the |
| 205 | +archive could survive. |
| 206 | + |
| 207 | +Finally, the study confronted overlapping regimes of regulation. Library Genesis operated |
| 208 | +under community rules governing contribution, curation, and quality control, alongside |
| 209 | +corporate enforcement by publishers and state-level legal pressure that periodically reshaped |
| 210 | +the system’s visibility and topology. These regulatory forces rarely appeared directly in |
| 211 | +everyday use, yet their effects accumulated over time—through takedowns, migrations, mirroring |
| 212 | +strategies, and shifts in governance. Tracing these dynamics required longitudinal observation, |
| 213 | +comparison across versions of the system, and attention to enforcement events as ethnographic |
| 214 | +data rather than external context. |
| 215 | + |
| 216 | +Taken together, the Libgen case illustrates how digital ethnography proceeds in practice: by |
| 217 | +moving deliberately across surface representation, mediating infrastructures, and regulatory |
| 218 | +constraints, and by augmenting participant observation with computational analysis, platform |
| 219 | +study, and infrastructural inquiry. Surface representations never exhaust the field. The task |
| 220 | +of digital ethnography lies in assembling descriptions thick enough to register the conditions |
| 221 | +that make such appearances possible. |
| 222 | + |
| 223 | +Dennis Yi Tenen |
| 224 | +Barbara |
| 225 | +Linda |
| 226 | +Jaehyo |
| 227 | +Olivia |
| 228 | +Aya |
| 229 | + |
| 230 | +## Works Cited |
| 231 | + |
| 232 | +Bowker, Geoffrey C., and Susan Leigh Star. 1999. Sorting Things Out: Classification and Its Consequences. Cambridge, MA: MIT Press. |
| 233 | + |
| 234 | +Burawoy, Michael. 1998. “The Extended Case Method.” Sociological Theory 16 (1): 4–33. |
| 235 | + |
| 236 | +Clifford, James. 1986. “Introduction: Partial Truths.” In Writing Culture: The Poetics and Politics of Ethnography, edited by James Clifford and George E. Marcus, 1–26. Berkeley: University of California Press. |
| 237 | + |
| 238 | +Edwards, Paul N. 2003. “Infrastructure and Modernity: Force, Time, and Social Organization in the History of Sociotechnical Systems.” In Modernity and Technology, edited by Thomas J. Misa, Philip Brey, and Andrew Feenberg, 185–225. Cambridge, MA: MIT Press. |
| 239 | + |
| 240 | +Emerson, Robert M., Rachel I. Fretz, and Linda L. Shaw. 1995. Writing Ethnographic Fieldnotes. Chicago: University of Chicago Press. |
| 241 | + |
| 242 | +Geertz, Clifford. 1973. The Interpretation of Cultures. New York: Basic Books. |
| 243 | + |
| 244 | +Gillespie, Tarleton. 2018. Custodians of the Internet: Platforms, Content Moderation, and the Hidden Decisions That Shape Social Media. New Haven, CT: Yale University Press. |
| 245 | + |
| 246 | +Hargittai, Eszter. 2020. “Potential Biases in Big Data: Omitted Voices on Social Media.” Annals of the American Academy of Political and Social Science 659 (1): 63–76. |
| 247 | + |
| 248 | +Larkin, Brian. 2013. “The Politics and Poetics of Infrastructure.” Annual Review of Anthropology 42: 327–43. |
| 249 | + |
| 250 | +Lessig, Lawrence. 1999. Code and Other Laws of Cyberspace. New York: Basic Books. |
| 251 | + |
| 252 | +Marcus, George E. 1995. “Ethnography In/Of the World System: The Emergence of Multi-Sited Ethnography.” Annual Review of Anthropology 24: 95–117. |
| 253 | + |
| 254 | +Malinowski, Bronisław. 1922. Argonauts of the Western Pacific. London: Routledge. |
| 255 | + |
| 256 | +Park, Robert E. 1915. “The City: Suggestions for the Study of Human Nature in the Urban Environment.” American Journal of Sociology 20 (5): 577–612. |
| 257 | + |
| 258 | +Rabinow, Paul. 1977. Reflections on Fieldwork in Morocco. Berkeley: University of California Press. |
| 259 | + |
| 260 | +Shaw, Aaron, and Benjamin Mako Hill. 2014. “Laboratories of Oligarchy? How the Iron Law Extends to Peer Production.” Journal of Communication 64 (2): 215–238. |
| 261 | + |
| 262 | +Star, Susan Leigh, and Karen Ruhleder. 1996. “Steps Toward an Ecology of Infrastructure: Design and Access for Large Information Spaces.” Information Systems Research 7 (1): 111–134. |
| 263 | + |
| 264 | +Yi Tenen, Dennis. 2017. Plain Text: The Poetics of Computation. Stanford, CA: Stanford University Press. |
| 265 | + |
| 266 | +Yi Tenen, Dennis, and Maxwell Foxman. 2014. “Book Piracy as Peer Preservation.” Computational Culture 4. |
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