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Planting at launch. #246

@Ravocan

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@Ravocan

Does not work on my side

it spits at launch with the windows message,

"an exception failurefast occurred.exception handlers will not be called and the process will end immediately."

So it works more or almost with the most stable and functional version of asset editor, 0.45 since some of my assets become invisible in game.

I correct all this with the latest version of RPFM.

You know where I can find a script library for Blender?

I have already managed to export in python from Blender in rigidmodel but I can not open it with asset editor.

I always use version 0.45 since in the following it lacks too much, like the texture editing. This is essential for adding content.

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