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I originally didn't want to consider such an option because I wanted to have a single source of truth for positions in the physics system and avoid interpolations done outside the physics engine for things which should be server authoritative.

However I forgot that we can in fact use the physics system for interpolations using constraints or drives to pull a real rigid body towards the Virtual Character's position. This keeps the single source of truth because the Virtual Character represents the desired location, while the Rigid Body driven to that location represents the player's actual location.

Thank you for this constructive discussion and your work in general on Jolt!

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@Avelina9X
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@jrouwe
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Converted from issue

This discussion was converted from issue #1844 on December 24, 2025 08:42.