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ResearchRequires research to performRequires research to performenhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needed
Description
Currently, there is little known in regards to how audio is actually handled within the game. This includes how audio looping is handled(the game uses OGG files, but the files do not appear to specify the looping as one would expect), and how music/sound selection is actually handled(how does the game determine what to play and when?).
A possible lead on the audio loading/looping would be the content/data/sound/sound_indices.csv file, which appears to list all audio files, along with an index, and some other data.
As such, there will be several tasks:
- add parsing and playing of the
OGGaudio files(or whatever the actual audio files are) - determine how the game chooses audio to play(possibly dialogue opcodes?)
- determine how the game handles looping(external file? handled on a per-map basis?)
- add parsing & handling of whatever audio selection mechanism there is
- add parsing & handling of whatever audio looping there is
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ResearchRequires research to performRequires research to performenhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needed