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Fix scaling of vector module mesh generation #1968

@brnkhy

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@brnkhy

Vector module mesh generation works in 0-1 range for simplicity in scaling but that causes precision loss and bugs in high detail areas.
I just had to do a multiply by 100 then divide by 100 hack to work around this issue.

mesh generation should probably happen in vector tile space (was it 512?), and then scaled to visual/unity space.

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