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Variable Biomes along Y axis resulting in reduced Biome information stored on disk #190

@EtlamGit

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@EtlamGit

Starting with 19w36a Minecraft supports variable Biome along the Y Axis.

Information on disk is stored in 1024 integers instead of 256 integers like before. This is less information along X and Z axis. Now one element represents a 4x4x4 part of the Chunk. Real Biome data is interpolated inside the Minecraft Client during run-time and no longer present in the stored data on disk.

To be able to use Biome data per Block (as possible with older versions) this algorithm has to be extracted from the Minecraft source code. Also neighboring Chunks would be needed, as interpolation depends on Biome data in adjacent Chunks. This is not possible with the current Minutor architecture.
-> we will support only 4x4x4 parts as Biome

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