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Have you tried the |
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What is the axel track and wheel size of the drive base? Are you using It the overshoot the same every time? e.g. can you use 88 instead of 90? |
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Hi everyone, I'm competing in FLL and WRO, and I want to complete missions as quickly as possible while maintaining accuracy.
I discovered that if you use "continue movement" (which is the same as "Stop.NONE") when moving forward, and then use a turn block with a radius to turn, it does so without stopping. My problem arises when trying to move forward smoothly after that turn; the issue is that when I use "Stop.NONE" on the radius turn block, it ends up turning too far, making it imprecise.
My question is, is there a precise way to move forward, turn, and continue moving forward without having to stop?
Thanks.
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