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Better formatting for code blocks in shaderlab printer
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1 file changed

+6
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UnityShaderParser/ShaderLab/ShaderLabPrinter.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -82,9 +82,9 @@ protected void HandleIncludeBlocks(IEnumerable<HLSLIncludeBlock> blocks)
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Emit(block.Code);
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switch (block.Kind)
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{
85-
case ProgramKind.Cg: Emit("ENDCG"); break;
86-
case ProgramKind.Hlsl: Emit("ENDHLSL"); break;
87-
case ProgramKind.Glsl: Emit("ENDGLSL"); break;
85+
case ProgramKind.Cg: EmitLine("ENDCG"); break;
86+
case ProgramKind.Hlsl: EmitLine("ENDHLSL"); break;
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case ProgramKind.Glsl: EmitLine("ENDGLSL"); break;
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}
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}
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}
@@ -113,9 +113,9 @@ protected void HandleProgramBlocks(IEnumerable<HLSLProgramBlock> blocks)
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Emit(block.CodeWithoutIncludes);
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switch (block.Kind)
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{
116-
case ProgramKind.Cg: Emit("ENDCG"); break;
117-
case ProgramKind.Hlsl: Emit("ENDHLSL"); break;
118-
case ProgramKind.Glsl: Emit("ENDGLSL"); break;
116+
case ProgramKind.Cg: EmitLine("ENDCG"); break;
117+
case ProgramKind.Hlsl: EmitLine("ENDHLSL"); break;
118+
case ProgramKind.Glsl: EmitLine("ENDGLSL"); break;
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}
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}
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}

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