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As for shadowgrounds, survivor reports some missing textures in the terminal, but that doesn't seems to affect the ability to play the game.
I will check where to find them in the installation directory of survivor and if not present there I will check shadowgrounds and jackclaw for them.
It is to note that some instances of the following error are appearing:
E: Could not find Texture: (localization missing)
Below are the traces from the terminal.
[roland@farsight build]$ primusrun ./survivor -d /home/roland/games/survivor/
Opening missing files log: /tmp/fileqCrutA
Opening missing files backtraces: /tmp/filelVyI1v
E: Could not find Texture: data/cursors/cursor_aim_spread1_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_reloading_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_spread1_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_reloading_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_spread1_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_reloading_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_spread1_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_reloading_dark.tga
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
stack trace:
./survivor : sfx::WaveReader::WaveReader(std::string const&)+0x3e6
./survivor : sfx::Sound::Data::Data(char const*, int)+0x36b
./survivor : sfx::SoundLib::loadSample(char const*)+0x59
./survivor : sfx::SoundMixer::loadSample(char const*, bool)+0x229
./survivor : game::GameUI::playSoundEffect(char const*, float, float, float, bool, int, float, int, bool)+0x47
./survivor : ui::MenuBaseImpl::CursorEvent(OguiButtonEvent*)+0x50
./survivor : ui::MainMenu::CursorEvent(OguiButtonEvent*)+0x5d
./survivor : ogui_button_event_handler(OguiButtonEvent::EVENT_TYPE)+0xa0
./survivor : og_run_gui()+0x8dc
./survivor : Ogui::Run(int)+0x17
./survivor : main()+0x1730
stack trace:
./survivor : Storm3D_TerrainRendererData::Storm3D_TerrainRendererData(Storm3D&, IStorm3D_TerrainRendererBase&, Storm3D_TerrainHeightmap&, Storm3D_TerrainGroup&, Storm3D_TerrainModels&, Storm3D_TerrainDecalSystem&)+0x1321
./survivor : Storm3D_TerrainRenderer::Storm3D_TerrainRenderer(Storm3D&, Storm3D_TerrainHeightmap&, Storm3D_TerrainGroup&, Storm3D_TerrainModels&, Storm3D_TerrainDecalSystem&)+0x6b
./survivor : Storm3D_Terrain::Storm3D_Terrain(Storm3D&)+0x8a
./survivor : Storm3D::CreateNewTerrain(int)+0x21
./survivor : Terrain::Terrain(IStorm3D*, IStorm3D_Scene*, char const*, char const*, util::AreaMap const*, game::GameMap*, ui::LightManager*, ui::AmbientSoundManager*)+0x3fc
./survivor : ui::TerrainCreator::createTerrain(game::GameMap*, ui::LightManager*, ui::AmbientSoundManager*, char const*)+0x61
./survivor : game::GameUI::setRenderMap(game::GameMap*, char*)+0x166
./survivor : game::Game::startCombat()+0x8a
./survivor : game::Game::run()+0x818
./survivor : main()+0x154b
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_02.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/curve_scrollable_01.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_02.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_03.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_04.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/computers/text_scrollable_02.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/computers/text_scrollable_03.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/computers/curve_scrollable_01.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_04.dds
E: Could not find Texture: data/models/terrain_objects/terrain_misc/communicationcenter/lightblink_white_2fps.ogg
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/tv_news_01.ogg
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_05.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_02.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/surveillance_images_01.ogg
stack trace:
./survivor : Storm3D_TerrainRenderer::renderTargets(Storm3D_Scene&)+0x172f
./survivor : Storm3D_Scene::renderRealScene(bool, bool, Storm3D_Texture*)+0xd5
./survivor : Storm3D_Scene::RenderSceneWithParams(bool, bool, bool, bool, IStorm3D_Texture*)+0x2ab
./survivor : Storm3D_Scene::RenderScene(bool)+0xa00
./survivor : main()+0x198f
create new depthstencil buffer size 1024x1024
stack trace:
./survivor : Storm3D_TerrainLightManager::renderProjectedRenderTargets(Storm3D_Scene&, bool, bool)+0x4cf
./survivor : Storm3D_TerrainRenderer::renderTargets(Storm3D_Scene&)+0x4d0
./survivor : Storm3D_Scene::renderRealScene(bool, bool, Storm3D_Texture*)+0xd5
./survivor : Storm3D_Scene::RenderSceneWithParams(bool, bool, bool, bool, IStorm3D_Texture*)+0x2ab
./survivor : Storm3D_Scene::RenderScene(bool)+0xa00
./survivor : main()+0x198f
stack trace:
./survivor : Storm3D_Spotlight::setAsRenderTarget(D3DXMATRIX const&)+0x39a
./survivor : Storm3D_TerrainLightManager::renderProjectedRenderTargets(Storm3D_Scene&, bool, bool)+0x1b4
./survivor : Storm3D_TerrainRenderer::renderTargets(Storm3D_Scene&)+0x4d0
./survivor : Storm3D_Scene::renderRealScene(bool, bool, Storm3D_Texture*)+0xd5
./survivor : Storm3D_Scene::RenderSceneWithParams(bool, bool, bool, bool, IStorm3D_Texture*)+0x2ab
./survivor : Storm3D_Scene::RenderScene(bool)+0xa00
./survivor : main()+0x198f
stack trace:
./survivor : game::GameUI::runUI(int)+0x44dc
./survivor : main()+0x15b2
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)