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Piotr edited this page Sep 10, 2013 · 7 revisions
Animals:
  GlobalChunkLimit: 30
  GlobalViewDistanceLimit: 200
  GroupPlural: 'Animals'
  PIG:
    NameSingular: Pig
    NamePlural: Pigs
    ChunkLimit: 30
    ViewDistanceLimit: 200
  SHEEP:
    NameSingular: Sheep
    NamePlural: Sheep
    ChunkLimit: 30
    ViewDistanceLimit: 200
  COW:
    NameSingular: Cow
    NamePlural: Cows
    ChunkLimit: 30
    ViewDistanceLimit: 200
  CHICKEN:
    NameSingular: Chicken
    NamePlural: Chickens
    ChunkLimit: 30
    ViewDistanceLimit: 200
  MOOSHROOM:
    NameSingular: Mooshroom
    NamePlural: Mooshrooms
    ChunkLimit: 0
    ViewDistanceLimit: 0

GlobalChunkLimit and GlobalViewDistanceLimit are used to not allow players to put a mix of animals in 1 chunk, bypassing their standalone limits.

Players can access information about animals near them with /animals.

List of valid mob types. Mobs not mentioned in these sections are not handled.

Villages:
  GroupPlural: 'Villagers and Golems'
  GlobalChunkLimit: 20
  GlobalViewDistanceLimit: 100
  VILLAGER:
    NameSingular: Villager
    NamePlural: Villagers
    ChunkLimit: 20
    ViewDistanceLimit: 100
  IRON_GOLEM:
    NameSingular: Iron Golem
    NamePlural: Iron Golems
    ChunkLimit: 4
    ViewDistanceLimit: 100

GlobalChunkLimit and GlobalViewDistanceLimit are used to not allow players to mix villagers and golems in 1 chunk, bypassing their standalone limits.

Players can access information about animals near them with /villagers.

ViewDistanceChunks: 6

View distance is counted like this: value + 1 (chunk you’re in) + value. So value of 6 would result in 13 by 13 chunks centered on a player.

Messages:
  NoPermission: '&cNo permission!'
  MobCountLine: '&6<MobName>: <ChunkCount>&7/<ChunkLimit> in chunk, &6<ViewDistanceCount>&7/<ViewDistanceLimit> in view distance.'
  TooManyMobs: '&cYou have too many mobs for the server to handle. Please, if you
    can, consider killing some or moving them further to keep the server healthy.
    Many thanks, we appreciate it.'
  BreedLimitOneMob: '&cYou cannot breed more than <MobTypeLimit> <MobNamePlural> in view distance.'
  BreedLimitAllMobs: '&cYou cannot breed more than <MobGroupLimit> <MobGroupNamePlural> in view distance.'
  NoHorseBreeding: '&cSorry, you are not allowed to breed horses. Find another one in the wild.'

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