Releases: Foxxyyy/CodeX.Games.MCLA
Releases · Foxxyyy/CodeX.Games.MCLA
028.2
028.2
- Discovered and documented many new filenames.
- Identified and researched several new RAGE formats: #xt, #md, #ct, #cs, #tl and more.
- Added custom shaders for MCLA drawables — improved decals, blending, and overall material rendering.
- Significantly improved map rendering performance: map loading is now much faster.
- Researched the map occluder file — now viewable directly from the map viewer.
- Researched the #md map LOD file, which covers the entire map and can be viewed in the explorer or map viewer.
- Improved file caching and dependency loading (still room for optimization, especially for map viewer).
Full Changelog: 028.1...028.2
028.1
- Updated project to CX 028.
- Fixed normals.
- Better cache and performance.
- Map can be viewed but is still WIP (needs LODs).
- XSHPs are now fully textured.
- Proper decals/blending applied.
- Found a few hashes.
Full Changelog: 026.4...028.1
026.4
- Found +132k hashed texture names + some MCLA shader params.
- XSHP's terrain models are now textured, though some of them are still missing.
- Added startup cache to map the separated terrain textures to an entry.
- Some fixes and improvements.
- TODO: View XACH model files...
Full Changelog: 026.3...026.4