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Releases: Foxxyyy/CodeX.Games.MCLA

028.2

07 Nov 14:46

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028.2

  • Discovered and documented many new filenames.
  • Identified and researched several new RAGE formats: #xt, #md, #ct, #cs, #tl and more.
  • Added custom shaders for MCLA drawables — improved decals, blending, and overall material rendering.
  • Significantly improved map rendering performance: map loading is now much faster.
  • Researched the map occluder file — now viewable directly from the map viewer.
  • Researched the #md map LOD file, which covers the entire map and can be viewed in the explorer or map viewer.
  • Improved file caching and dependency loading (still room for optimization, especially for map viewer).

Full Changelog: 028.1...028.2

028.1

28 Sep 21:08

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  • Updated project to CX 028.
  • Fixed normals.
  • Better cache and performance.
  • Map can be viewed but is still WIP (needs LODs).
  • XSHPs are now fully textured.
  • Proper decals/blending applied.
  • Found a few hashes.
Capture d'écran 2025-09-27 134243

Full Changelog: 026.4...028.1

026.4

28 Sep 20:31

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  • Found +132k hashed texture names + some MCLA shader params.
  • XSHP's terrain models are now textured, though some of them are still missing.
  • Added startup cache to map the separated terrain textures to an entry.
  • Some fixes and improvements.
  • TODO: View XACH model files...

Full Changelog: 026.3...026.4

026.3

26 Sep 22:00

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  • Continued researching XSHP files, terrain is now rendered (untextured).
  • Added proper DXT decompression for Xbox 360 textures.
  • Added some necessary code for handling big-endianness.

026.2

25 Sep 19:56

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  • More textures can now be viewed, ped models (XAPB) can also be rendered.
  • Lots of fixes and improvements.

026.1

23 Sep 18:51

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Initial commit.