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Added multiplayer features to blackjack #60
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fixed an issue with the handeling of 'duration' when it started with an alphabetic character. and (hopefully) made the code PEP 8 compliant.
only works in multiplayer blackjack games, and can only be done before the dealer draws their hand. All players must place a bet in order for the dealer to draw their hand.
it now returns (the player and the game they're in) or None refactored code that uses it.
the idea is solid but needs lots of refactoring which I'm too lazy to do Better to revert it for now until someone (hopefully) refactors how all reports are made.
was monkeypatching in the wrong place lol
also fixed an issue with BlackjackGame.get_player()
it would index out of range if match/round is over
issue was that BlackjackGame.turn_idx is changed in singleplayer. this is technically a hack as BlackjackGame.turn_idx should ideally be changed in both single and multiplayer games.
- appending the help was very wrong.
- when a player perfects a turn would always be skipped
instead of only skipping if it's their turn.
- test_blackjack_multiplayer_start_game_skip_perfected_players() - test_blackjack_multiplayer() - test_deal_current_player() - test_blackjack_multiplayer_dealer_blackjack() also added the helper make_blackjack_multiplayer_with_unique_user_id()
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new commands:
tablenew: create a new multiplayer blackjack game.
tablejoin : join target's blackjack game.
tableleave: leave the current blackjack game.
tablebet: make a bet on the next blackjack round.
tablestart: start a blackjack match started with 'tablenew'.
the old '!blackjack' command's functionality has not been changed, you can't join a blackjack game made with 'blackjack'.