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FastMathArt

Python library to draw math animations fast

Description

This library is an attempt at finding a middle ground between the simplicity of Manim and the power of ThreeJS. This project is at a very early development state, thus too basic to be useful.

It's explicitly made for content creator as a way to create procedural animations in 2d and 3d.

Install

You need the following dependencies to build the project:

  • CMake (https://cmake.org/download/)
  • Conan (install by pip install conan && conan profile detect)
  • C++20 compiler (GCC 10, Clang 11, MSVC 19.28)

then just paste these commands in your terminal.

For Windows

git clone https://github.com/Miolith/FastMathArt.git
cd FastMathArt
conan install . --output-folder build --build=missing
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release --preset=conan-default
cmake --build build --config Release --target fma

For Linux and MacOS, we just replace --preset=conan-default with --preset=conan-release

git clone https://github.com/Miolith/FastMathArt.git
cd FastMathArt
conan install . --output-folder build --build=missing
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release --preset=conan-release
cmake --build build --config Release --target fma

Other dependencies are handled by Conan.

Then to run the project, you need :

Example

from fastmathart import *

config.load_preset(presets.HD1080p_60fps)
scene = SceneBuilder()

circle = Circle(
    radius = 0.5,
    properties = Properties(
        thickness = 0.01,
        color=rgb(0.3, 0.6, 0.8),
        fill=None,
        position=CENTER
    )
)

rect = Rectangle(
    width=1.0, height=1.0,
    properties=Properties(
        thickness=0.01,
        color=rgb(0.8, 0.6, 0.8),
        fill=None,
        position=CENTER
    )
)

scene.add_sequence(
    Draw(rect, seconds=2.0),
    Wait(seconds=0.5),
    Morph(rect, circle, seconds=2.0),
    Wait(seconds=0.5)
)

render(scene, filename="example.mp4")

Run

python example.py
example.mp4

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Library to draw math animations fast

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