Releases: Mitchellbrine/CAPI
Releases · Mitchellbrine/CAPI
Initial Release (Version 1.0)
This is the initial release! Documentation video is coming up soon!
FOR MODDERS: (Use cAPI-Dev1.0.zip for your project's libraries)
Use
CAPI.instance.addCape(<capeURL>,<capeNameForLocal>);
CAPI.instance.addPlayerCape(<playerName>,<localCapeName>);in your FMLPreInitializationEvent event with
@Optional.Method(modid="cAPI")to load new capes!
You can also just use
CAPI.instance.addPlayerCape(<insertPlayerName>,<insertURL>);to use a remote location (useful for making sure players can't abuse the cape folder)
(Please make sure you have the dependency so your mod is loaded after cAPI)