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@benblo benblo commented May 14, 2016

Great tool, thanks for sharing!

No idea if this is of interest to you, but I've configured it to fit our own build process, where:

  • we specify our own log file, to be copied to the output directory
  • we have several build steps, one that just launches Unity for switching the platform (just import and exit), and one for doing the actual build.

Regarding the -artifactsPath argument, is there a reason why you're writing a file containing the watcher.FullLog string, instead of simply copying the temp logFile?

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