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53 changes: 34 additions & 19 deletions docs/kh1/worlds.md
Original file line number Diff line number Diff line change
@@ -1,26 +1,27 @@
# [Kingdom Hearts I](index.md) - Worlds

| Id | World |
|----|-------|
| Id | World | Acronymous
|----|-------------------|---------
| AL | Agrabah
| AW | Wonderland
| DC | Disney Castle
| DH | Dive to Heart
| DI | Destiny Island
| EW | End of the World
| GB | Unknown
| HE | Olympus Coliseum
| HE | Olympus Coliseum ](#olympus)| **He**rcules
| LM | Atlantica
| NM | Halloweentown
| PC | Hollow Bastion
| PI | Monstro
| PO | 100 Acre Wood
| PO | 100 Acre Wood ](#100-acre-wood)| **Po**oh
| PP | Neverland
| TW | Traverse Town
| TZ | Deep Jungle
| ZZ | Miscellaneous
Comment on lines +3 to 21
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⚠️ Potential issue | 🟠 Major

Restore valid table formatting.

The added “Acronymous” column isn’t carried through the table: the header lacks the closing pipe, and every data row still has only two cells. Olympus Coliseum and 100 Acre Wood rows also have stray ](#...) fragments instead of proper column separators. As written, the Markdown table breaks (rendering collapses and markdownlint flags MD056/MD055). Please update the header and each row so all three columns are delimited by pipes and the anchor/acronym text sits entirely inside the third column.

🧰 Tools
🪛 markdownlint-cli2 (0.18.1)

5-5: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


6-6: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


7-7: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


8-8: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


9-9: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


10-10: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


11-11: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


13-13: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


14-14: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


15-15: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


16-16: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


18-18: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


19-19: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


20-20: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)


21-21: Table column count
Expected: 3; Actual: 2; Too few cells, row will be missing data

(MD056, table-column-count)

🤖 Prompt for AI Agents
In docs/kh1/worlds.md around lines 3 to 21, the Markdown table is malformed: the
header is missing a trailing pipe and the separator row and each data row only
have two cells, plus two rows contain stray "](#...)" fragments; fix it by
restoring a three-column table (Id | World | Acronymous) with a proper separator
line containing three columns of dashes and pipes, then update every data row to
include three pipe-delimited cells (Id | World | Acronymous) moving the anchor
fragments and acronym text entirely into the third column (e.g., Olympus
Coliseum -> third column "He (link)" and 100 Acre Wood -> third column "Po
(link)"), ensuring every line starts and ends with a pipe and the columns are
consistent.


Agrabah
## Agrabah

| Filename | Area |
|----------|-----------|
| al00_01.bin | Desert |
Expand All @@ -33,7 +34,8 @@ Agrabah
| al00_08.bin | Aladdin's House |
| al00_09.bin | Cave: Escape |

Wonderland
## Wonderland

| Filename | Area |
|----------|-----------|
| aw00_01.bin | Rabbit Hole |
Expand All @@ -45,22 +47,25 @@ Wonderland
| aw00_07.bin | Bizzare Room (Ceiling) |
| aw00_08.bin | Tiny Party Garden |

Disney Castle
## Disney Castle

| Filename | Area |
|----------|-----------|
| dc00_01.bin | Audience Chamber |
| dc00_02.bin | Courtyard |
| dc00_03.bin | Gummi Hangar |
| dc00_04.bin | Epilogue |

Dive to Heart
## Dive to Heart

| Filename | Area |
|----------|-----------|
| dh00_01.bin | Awakening |
| dh00_02.bin | Awakening (Boss) |
| dh00_03.bin | Seashore |

Destiny Island
## Destiny Island

| Filename | Area |
|----------|-----------|
| di00_01.bin | Seashore |
Expand All @@ -72,7 +77,8 @@ Destiny Island
| di00_07.bin | Secret Place |
| di00_08.bin | Secret Place (Past) |

End of the World
## End of the World

| Filename | Area |
|----------|-----------|
| ew00_01.bin | Gate to the Dark |
Expand All @@ -95,7 +101,8 @@ End of the World
| ew00_18.bin | The Void (Final Boss) |
| ew00_19.bin | Homecoming (Purple Dark Water) |

Olympus Coliseum
## Olympus Coliseum

| Filename | Area |
|----------|-----------|
| he00_01.bin | Coliseum Gates |
Expand All @@ -104,7 +111,8 @@ Olympus Coliseum
| he00_04.bin | Coliseum: Arena (Night) |
| he00_05.bin | Coliseum: Arena (Boss) |

Atlantica
## Atlantica

| Filename | Area |
|----------|-----------|
| lm00_01.bin | Undersea Valley |
Expand All @@ -125,7 +133,8 @@ Atlantica
| lm00_16.bin | Undersea Valley (Beta) |
| lm00_17.bin | Undersea Valley (Beta) |

Halloweentown
## Halloweentown

| Filename | Area |
|----------|-----------|
| nm00_01.bin | Guillotine Square |
Expand All @@ -136,7 +145,8 @@ Halloweentown
| nm00_06.bin | Evil Playroom |
| nm00_07.bin | Research Lab |

Hollow Bastion
## Hollow Bastion

| Filename | Area |
|----------|-----------|
| pc00_01.bin | Rising Falls |
Expand All @@ -152,15 +162,17 @@ Hollow Bastion
| pc00_11.bin | Grand Hall |
| pc00_12.bin | Castle Chapel (Cutscene) |

Monstro
## Monstro

| Filename | Area |
|----------|-----------|
| pi00_01.bin | Mouth |
| pi00_02.bin | Mouth (Low Water) |
| pi00_03.bin | Stomach (Boss) |
| pi00_04.bin | Chambers |

100 Acre Wood
## 100 Acre Wood

| Filename | Area |
|----------|-----------|
| po00_01.bin | Pooh's House |
Expand All @@ -173,15 +185,17 @@ Monstro
| po00_08.bin | Wood: Hill (Night) |
| po00_09.bin | 100 Acre Wood (Opened Book) |

Neverland
## Neverland

| Filename | Area |
|----------|-----------|
| pp00_01.bin | Ship: Hold |
| pp00_02.bin | Pirate Ship |
| pp00_03.bin | Clock Tower|
| pp00_04.bin | Clock Tower (Beta) |

Traverse Town
## Traverse Town

| Filename | Area |
|----------|-----------|
| tw00_01.bin | 1st District |
Expand All @@ -198,7 +212,8 @@ Traverse Town
| tw00_12.bin | Secret Waterway |
| tw00_13.bin | 3rd District (Small House) |

Deep Jungle
## Deep Jungle

| Filename | Area |
|----------|-----------|
| tz00_01.bin | Tree House |
Expand Down