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as a wise man once said.. I ain't copying all that code ... and so with more flag battles maps on the way (a new one being released within the next few days) I made an include to do it for me!
Don't have much to say about it apart from it containing new QOL game features to play, updated lootable chests and also a slightly altered game-loop to make sudden-death more balanced. A list of important changes can be found on the data-rush update request

Added features include modern crossbows and fixes for block breaking logic
- Rework map symmetry logic
- Fix team teleports not using the provided player spawn points
- Add gold pickaxe to the main-kit (for mining end stone)
- Slightly adjust loot tables, fix projectile loot for the utility loot table and add a 50% chance for gapples from utility chests
- Liquids being replaced by blocks is now supported by the include
- Enstone blocks were unable to be broken despite being found in loot chests
- Cleanup include constants
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