Releases: RandomComputerUser/FancyLighting
Releases · RandomComputerUser/FancyLighting
v1.0.2
v1.0.1
- Tweaked Fancy Atmosphere
- Tweaked Fancy Sky Light Color preset 1
- Updated the mod icon
Full Changelog: v1.0.0...v1.0.1
v1.0.0
- Added Fancy Atmosphere, which improves atmosphere and sun rendering
- Added a new default sky light color preset, which was designed to be used with Fancy Atmosphere
- Increased contrast when using full HDR rendering
- Adjusted bloom strength
- Slightly reduced the strength of simulated normal maps
- Increased the strength of ambient occlusion when not using HDR rendering
- Slightly reduced the default ambient light proportion
- Made a few changes to the quality presets
- Attempted to fix some rare crashes
- Updated the mod icon
Full Changelog: v0.9.20...v1.0.0
v0.9.20
- Added a setting to use grayscale lighting when using smooth lighting
- Moved the fancy sky colors setting to the quality settings
- Reordered the sky color presets
- Updated some settings tooltips
What's Changed
- Update ru-RU locale (develop branch). by @umbraphile in #11
Full Changelog: v0.9.19...v0.9.20
v0.9.19
- Fixed a bug that caused some modded tile entities to not render when using the Show Light Colors setting
- The experimental tile renderer of Nitrate is now disabled only if smooth lighting is enabled when mods are loaded
- Added ru-RU locale (credit: osaka_drift)
New Contributors
- @umbraphile made their first contribution in #9
Full Changelog: v0.9.18...v0.9.19
v0.9.18
- Increased the amount of light water absorbs when using the fancy lighting engine
- Made ambient occlusion slightly stronger by default
- Enabled improved glow effect accuracy in the high preset
Full Changelog: v0.9.17...v0.9.18
v0.9.17
- The setting to disable HDR rendering during boss fights now also affects events
- Made minor optimizations to smooth lighting
- Made minor optimizations to ambient occlusion
- Updated settings tooltips
- Disabled the experimental tile renderer of Nitrate to prevent graphical glitches
Full Changelog: v0.9.16...v0.9.17
v0.9.16
- Added a setting to disable HDR rendering during boss fights
- Optimized smooth lighting
- Optimized ambient occlusion
- Fixed a rare bug that converted a world to a Constant world when using fancy sky colors
- Made small improvements to the code
Full Changelog: v0.9.15...v0.9.16
v0.9.15
- Disabled the custom water lighting of Spirit Reforged when smooth lighting is enabled to prevent visual issues
- Replaced most uses of reflection with UnsafeAccessorAttribute
Full Changelog: v0.9.14...v0.9.15
v0.9.14
- Fixed a bug that occurred when shaders were active on the main menu
- Corrected some false information in the settings tooltips
Full Changelog: v0.9.13...v0.9.14