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Releases: RandomComputerUser/FancyLighting

v1.0.2

31 Dec 05:28

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  • Tweaked Fancy Atmosphere
  • Updated the configs to use dropdowns for some settings
  • Updated the mod icon

Full Changelog: v1.0.1...v1.0.2

v1.0.1

18 Oct 20:53

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  • Tweaked Fancy Atmosphere
  • Tweaked Fancy Sky Light Color preset 1
  • Updated the mod icon

Full Changelog: v1.0.0...v1.0.1

v1.0.0

30 Aug 23:13

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  • Added Fancy Atmosphere, which improves atmosphere and sun rendering
  • Added a new default sky light color preset, which was designed to be used with Fancy Atmosphere
  • Increased contrast when using full HDR rendering
  • Adjusted bloom strength
  • Slightly reduced the strength of simulated normal maps
  • Increased the strength of ambient occlusion when not using HDR rendering
  • Slightly reduced the default ambient light proportion
  • Made a few changes to the quality presets
  • Attempted to fix some rare crashes
  • Updated the mod icon

Full Changelog: v0.9.20...v1.0.0

v0.9.20

15 Jun 22:24

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  • Added a setting to use grayscale lighting when using smooth lighting
  • Moved the fancy sky colors setting to the quality settings
  • Reordered the sky color presets
  • Updated some settings tooltips

What's Changed

Full Changelog: v0.9.19...v0.9.20

v0.9.19

21 May 04:10

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  • Fixed a bug that caused some modded tile entities to not render when using the Show Light Colors setting
  • The experimental tile renderer of Nitrate is now disabled only if smooth lighting is enabled when mods are loaded
  • Added ru-RU locale (credit: osaka_drift)

New Contributors

Full Changelog: v0.9.18...v0.9.19

v0.9.18

07 Apr 02:38

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  • Increased the amount of light water absorbs when using the fancy lighting engine
  • Made ambient occlusion slightly stronger by default
  • Enabled improved glow effect accuracy in the high preset

Full Changelog: v0.9.17...v0.9.18

v0.9.17

06 Apr 06:10

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  • The setting to disable HDR rendering during boss fights now also affects events
  • Made minor optimizations to smooth lighting
  • Made minor optimizations to ambient occlusion
  • Updated settings tooltips
  • Disabled the experimental tile renderer of Nitrate to prevent graphical glitches

Full Changelog: v0.9.16...v0.9.17

v0.9.16

31 Mar 03:24

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  • Added a setting to disable HDR rendering during boss fights
  • Optimized smooth lighting
  • Optimized ambient occlusion
  • Fixed a rare bug that converted a world to a Constant world when using fancy sky colors
  • Made small improvements to the code

Full Changelog: v0.9.15...v0.9.16

v0.9.15

26 Mar 23:29

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  • Disabled the custom water lighting of Spirit Reforged when smooth lighting is enabled to prevent visual issues
  • Replaced most uses of reflection with UnsafeAccessorAttribute

Full Changelog: v0.9.14...v0.9.15

v0.9.14

18 Mar 22:49

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  • Fixed a bug that occurred when shaders were active on the main menu
  • Corrected some false information in the settings tooltips

Full Changelog: v0.9.13...v0.9.14