This project is 1:1 Unity Game Engine copy of Raycast Car Vehicle series by Octodemy which is for Godot Game Engine.
This repository is a Unity implementation of a Godot tutorial series. The initial version closely follows the original content, but this project will evolve with additional features, bug fixes, and personal design choices. As a result, future updates may cause the project to diverge from the tutorial's final state. Or I might create a new branch for additional changes.
- Minor bug fixes and personal touches like adjusting car's grip, as of now car is way too grippy
- Adding curves for Lateral and Longitudinal traction instead of hardcoding them
- Adding Rolling resistance and Air Drag
- Ackermann style steering (I've already got it working but didn't wanna include it in
mainbranch coz it should be used as a reference) - GearBox 🌟
- Bunch of other stuff that I can't remember right now.