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This project is 1:1 Unity Engine Copy of "Custom Raycast Vehicle Physics in Godot by Octodemy" on YouTube — The tutorial series is for Godot users but I re-created it in Unity for anyone trying to follow along but in Unity.

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Renks/EpicCarGame

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EpicCarGame

This project is 1:1 Unity Game Engine copy of Raycast Car Vehicle series by Octodemy which is for Godot Game Engine.

Project Status

This repository is a Unity implementation of a Godot tutorial series. The initial version closely follows the original content, but this project will evolve with additional features, bug fixes, and personal design choices. As a result, future updates may cause the project to diverge from the tutorial's final state. Or I might create a new branch for additional changes.

Planned Updates

  • Minor bug fixes and personal touches like adjusting car's grip, as of now car is way too grippy
  • Adding curves for Lateral and Longitudinal traction instead of hardcoding them
  • Adding Rolling resistance and Air Drag
  • Ackermann style steering (I've already got it working but didn't wanna include it in main branch coz it should be used as a reference)
  • GearBox 🌟
  • Bunch of other stuff that I can't remember right now.

About

This project is 1:1 Unity Engine Copy of "Custom Raycast Vehicle Physics in Godot by Octodemy" on YouTube — The tutorial series is for Godot users but I re-created it in Unity for anyone trying to follow along but in Unity.

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