Dungeon exploration game in early stages of development. I don't think this will be an overly serious RogueLike with lots of complexity. I am aiming for something easy to pick up and pleasant to play. There should be plenty of skeletons to smash and gold to collect. Time will tell what it will actually become.
- Arrow keys, numerical, wasd or vi = move
- G = pick up
- F = interact
- Space = wait
- 1 to 0 = use item
- Shift + 1 to 0 = drop item
- Ctrl + 1 to 0 = equip item
- Tab = show character window
- Shift + Tab = next tab
- F = interact (unequip, etc)
- C, Z = zoom in and out
- X = look around (turn pointer on and off)
- F = show entity description (if available)
- Shift + Tilde = Debug console
- Ctrl + Tilde = Map layout (zoom out to sync views first)
- TheSadRogue.Integration game engine
- Chibi Character Builder v3 player and npc appearance
- 16x16 RPG Icons asset pack
- Pixel Dungeon asset pack
