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GCN Ghost Chase - Type A

About this document / Introduction

The purpose of this document is to provide some information about GCN Ghost Chase - Type A.

About GCN Ghost Chase - Type A

GCN Ghost Chase is an arcade style game developed by Stuart Antony Brereton and the Great Collective Nobody.

GCN Ghost Chase was forked from "Ghost Chase" by Neal Cavalier-Smith and Graham White, published in 1983 in the book "49 Explosive Games for the ZX Spectrum" by Interface Publications which was authored by Tim Hartnell - ISBN 0 907563 53 8.

The "Type A" designation in this case means that this fork shall use the same flat two dimensional graphics with top-down viewpoint during gameplay as the original "Ghost Chase" program.

The purpose of the "GCN" prefix is to help distinguish it from the original program and other possible versions/forks.

Implementations

Implementations are forks of GCN Ghost Chase - Type A. The idea behind this scheme is to provide flexibility to attempt to “implement” the same general concept using different development methods.

The implementations that have currently been released are as follows:

Legal / Licencing Information

GCN Ghost Chase was forked from "Ghost Chase" by Neal Cavalier-Smith and Graham White, published in 1983 in the book "49 Explosive Games for the ZX Spectrum" by Interface Publications which was authored by Tim Hartnell - ISBN 0 907563 53 8.

Copyright remains with the current copyright owners.

GCN Ghost Chase and it's developers are not affiliated or endorsed by any former or current copyright owners of Ghost Chase.

This program is provided "AS IS" WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

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An arcade style game forked from "Ghost Chase", a Sinclair 48 BASIC type-in program published in 1983.

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