OvercookedChat : A Japanese Human-Human Dialogue Dataset from a Real-Time Collaborative Cooking Game.
OvercookedChat is a human-collected Japanese dialogue dataset for real-time collaborative tasks.
This dataset was collected through collaborative work between players with pre-assessed task proficiency in a real-time cooperative cooking game environment inspired by the popular game "Overcooked."
This dataset was collected using an offline cooperative cooking game environment specifically designed to support controlled two-player experiments.
β‘οΈ The implementation of the data collection environment is available here:
π https://github.com/UEC-InabaLab/OvercookedChatEnviroment
This work has been accepted to the main conference of SIGDAIL 2025.
-
111 Game Dialogues : A collection of dialogues from 54 participants engaged in a real-time, high-pressure collaborative cooking game.
-
3,412 Annotated Utterances: Captures spontaneous, spoken Japanese communication, with each utterance tagged with one of 16 dialogue acts (e.g., Inform, Request, Suggest).
-
Rich Multi-Modal Data: Synchronizes dialogue with 48,781 in-game actions, game scores, and detailed post-session feedback for a holistic view of the collaboration.
-
Post-Session Subjective Feedback: Gathers player perspectives on cooperation, communication, and adaptation through an 8-item, 5-point Likert-scale questionnaire after each game.
| Category | Total |
|---|---|
| # Dialogues (Games) | 111 |
| # Speakers (Participants) | 54 |
| # Utterances | 3,412 |
| # Words | 22,844 |
| Avg. utterances/dialogue | 30.74 |
| Avg. words/utterance | 6.69 |
| # In-Game Actions | 48,781 |
If you use this dataset, please cite the following paper:
@inproceedings{overcookedchat,
title = {Task Proficiency-Aware Dialogue Analysis
in a Real-Time Cooking Game Environment},
author = {Kaito Nakae and Michimasa Inaba},
booktitle = {Proceedings of the 26th Annual Meeting of the Special Interest Group on Discourse and Dialogue},
year = {2025},
url = {https://github.com/UEC-InabaLab/OvercookedChat}
}Each game session is provided as a single JSON file, which contains four primary keys:
-
log: A chronological array of timestamped game actions and dialogue utterances, including player IDs and dialogue act tags.
-
score: The final game score, including successful/failed dishes and a normalized Z-score.
-
survey: Post-session survey results with 8 Likert-scale questions on collaboration and free-form feedback.
-
players: Static participant data, including pre-measured proficiency, gaming experience, and personality traits.
Overcookedchat is released under the Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) license.



