See NOTE.md
Eletria is a conceptual system for generating volumetric (3D) images — not through screens or projections, but by emitting photons directly into space. It uses beam pairs of electrons that intersect precisely inside an ionized medium to activate lit voxels — visible points of light suspended in mid-air.
Imagine a real-time 3D display where each pixel is a floating point of light, activated by physics itself.
At the heart of Eletria is a controlled recombination event:
- A vacuum-sealed or low-pressure chamber is filled with a lightly ionized gas (e.g., hydrogen, helium, neon).
- Electron beam pairs are directed to intersect at precise spatial coordinates — the logical voxel nodes.
- Where the beams intersect and meet ion density thresholds, visible photons are emitted via electron-ion recombination.
- The result: a sharp, localized point of light — a voxel — visible without any screens or lenses.
- A 3D coordinate system where voxels are defined in software.
- Physically, the space is empty — only the beam engine determines where a voxel lights up.
- Lightly ionized noble or diatomic gases (H₂, He, Ne) optimized for safe, visible photon emission.
- Maintained at controlled pressure and temperature for optimal performance.
- Each Beam Pair consists of two electron beams aimed to intersect at a specific voxel.
- Electron beams are steered by electromagnetic or electrostatic gimbals (quaternion-driven).
- Multiple pairs enable parallel voxel activation and higher image resolution.
4. SpinStep Engine 🔗 GitHub →
- Controls the traversal of the voxel grid.
- Computes and drives emitter trajectories in real-time.
- Coordinates timing, firing, and beam steering logic.
- Infrared pre-pulses clear ions along the beam path just before each electron pulse.
- Prevents premature photon emission and improves voxel sharpness.
- Visual or particle-based sensors monitor voxel accuracy.
- Feedback loops dynamically adjust emitter calibration, beam power, or gas conditions.
1. Initialize
• SpinStep maps target voxel coordinates in the logical 3D grid.
2. Beam Path Calculation
• For each voxel, SpinStep computes the trajectory of a Beam Pair.
3. IR Pulse (optional)
• A laser pre-clears the beam path to suppress unintended interactions.
4. Beam Firing
• Two electron pulses are emitted to intersect at the target voxel.
5. Photon Emission
• Local electron-ion recombination emits a visible photon → voxel lit.
6. Frame Completion
• Repeat across all voxel targets for each frame refresh cycle.
Single electron beams can't localize energy precisely in 3D space. Instead, Beam Pairs:
- Only produce recombination events at their point of intersection.
- Enable logical AND-style targeting: high spatial and energy specificity.
- Scale naturally: N pairs → N parallel voxels → better performance.
| Challenge | Approach |
|---|---|
| Beam Precision | Quaternion-based steering, feedback loops |
| Ion Management | Gas mix tuning, optional IR laser clearing |
| Synchronization | Real-time coordination via SpinStep |
| Safety | Beam shielding, vacuum safety, interlocks |
| Refresh Rate | Multithreaded beam pair control & multiplexing |
For full documentation, see the
docs/directory.
Prototype phase. Core ideas under development. Currently designing:
- Beam steering and control protocols
- Gas chamber specs
- Timing & triggering logic
- Documentation and modeling support
Contributions, discussion, and simulation models are welcome!
MIT License © VoxleOne


