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Tremulous-alike Gameplay Balance for Natural Selection 2. Scaling for accuracy in physics are 1 meter = 32 units. Friction is not accurate due to limitations of the game engine but I will try again later to fix it. Skulks use CPM physics (q3 combined with q1 and unreal tournement air control). Balance has been modified.
ZdrytchX/TremNS2
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Hex ID: 302b10bf
http://steamcommunity.com/sharedfiles/filedetails/?id=808128703
Natural Selection 2 Gameplay Modification with Quake 3 physics, Tremulous alike
balancing, and various improvement to the stock NS2 gameplay mechanics.
Feel free to contribute to this project by creating issues, making pull requests
for bug fixes and the alike. Just note that I do plan on keeping this as close
as possible to Tremulous gameplay. I don't have any plans to make this a true
successor to the Tremulous game due to UWE licensing selfishness (take a look
at what happened to NS2: Combat) but if I do end up going far enough to consider
the mod a standalone. I will likely choose one that will make this a free open
sourced shooter. I'll need Timbo's permission if I want to go any further than
that.
Github: https://github.com/ZdrytchX/TremNS2
Google Sites: https://sites.google.com/site/zdrytchx/home/ns2-motd
Grangerhub Forums: http://forum.grangerhub.com/t/tremns2-natural-selection-2-gameplay-mod/3144
Actual Tremulous: https://sites.google.com/site/zdrytchx/how-to/tremulous-install-for-newbies
Contact:
IRC: ZdrytchX; #grangerhub @ irc.freenode.org
Slack (GrangerHub): ZdrytchX; https://grangerhub.slack.com/
Discord (GrangerHub): ViruS; https://discord.gg/0nIuMmPMRjvmV7Qb
Discord (NS2): Frisqy.ViruS; https://discord.gg/rCe9DZw
Forum (GrangerHub): ViruS; http://forum.grangerhub.com/
Developers:
ZdrytchX: One Man Team? *Shrugs*
Contributors and Helpers (in order of Helpfulness):
Las
Brute
Wooza (Server Configuration)
Other:
Nin (Fixed Timestep Movement mod)
twliteblue (Proof of Concept sticky Wallwalk, not actually implemented due to
it not performing well with stock NS2's wallwalk code)
Darklegion Developement (Original Tremulous game)
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/ \ |__ __| / __) / _____\
/ /\ \ | | | / \___ \
/ /==\ \ _ | | _ | \___ _ ____\ \ _
/__/ \__\ |_| |__| |_| \_____) |_| \_______/ |_|
Hex ID:30CED2A2 (Map Incomplete)
http://steamcommunity.com/sharedfiles/filedetails/?id=818860706
Advanced Tactical Combat Simulator (A.T.C.S./atcs) Recreation is a project of
some sort to recreate A.T.C.S. from Tremulous into NS2 and TremNS2 and in the
future, NS2: Combat.
Original Map:
Nicolas "jex" Jansens
Texture licenses CC-BY-NC-ND:
Yves "evil lair" Allaire
Simon "sock" O'calleghan
Nicolas "jex" Jansens
Project Mappers:
ZdrytchX
Helpers/Tutours:
BeigeAlert (Hidden Youtube Videos & Spark Creator Collective help)
Samoose
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Tremulous-alike Gameplay Balance for Natural Selection 2. Scaling for accuracy in physics are 1 meter = 32 units. Friction is not accurate due to limitations of the game engine but I will try again later to fix it. Skulks use CPM physics (q3 combined with q1 and unreal tournement air control). Balance has been modified.
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