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MCBE WebSocket Server

A Minecraft: Bedrock Edition WebSocket implementation in Deno/TypeScript.

import { consts, Server } from "@bedrock-ws/bedrockws";

const server = new Server();

server.on("PlayerMessage", (event) => {
  const { client, data } = event;
  if ((Object.values(consts.names) as string[]).includes(data.sender)) {
    // don't react on messages sent by the server
    return;
  }
  client.run(`say ${data.message}`);
});

Examples

You can configure the host and port in the .env file. See also https://docs.deno.com/runtime/reference/env_variables/.

deno run --env-file=.env -A src/bedrockws/examples/echo.ts

Logging/Telemetry

Set the environment variable BEDROCKWS_DENO_TELEMETRY to 1 to enable logging. Messages received from the Minecraft client(s) will be stored in .cache/bedrockws-deno in your home directory.

References

License

bedrockws-deno is licensed under Apache 2.0 with exceptions of src/mapart and src/ui which are licensed under MIT. Further information can be found in the license files of the subdirectories accordingly.

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[⚠️ WIP] MCBE WebSocket implementation in Deno (TypeScript/JavaScript)

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