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@byvf byvf commented May 20, 2025

Summary by CodeRabbit

  • New Features
    • Introduced a card stack interface with animated transitions and drag gesture support.
    • Allows users to swipe cards upward to cycle through a stack, with smooth scaling, rotation, and opacity animations.
    • Displays multiple cards in a layered, visually engaging layout.
  • User Interface
    • Enhanced visual effects for card transitions, including 3D rotation and scaling.
    • Improved gesture interactions for navigating between cards.

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coderabbitai bot commented May 20, 2025

Walkthrough

A new SwiftUI file introduces a card stack interface with animated transitions and drag gesture support. It defines a card data structure, manages card state and index, and implements custom view modifiers and transitions for card animations. Extensions provide drag direction detection, enabling interactive card navigation through upward drags.

Changes

File(s) Change Summary
FackFlowView.swift Added a SwiftUI card stack view with animated transitions, drag gesture handling, and custom view modifiers. Introduced new structs, extensions for transitions, and drag direction detection utilities.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant ContentView
    participant CardContentEntity
    participant CardTransitionAnimations

    User->>ContentView: Drag card upward
    ContentView->>ContentView: Detect upward drag (via DragGesture extension)
    ContentView->>CardTransitionAnimations: Trigger animation (scale/rotation/move up)
    CardTransitionAnimations-->>ContentView: Animation completes
    ContentView->>ContentView: Update currentIndex to next card
    ContentView->>CardContentEntity: Display next card as top card
Loading

Poem

In a stack of cards, I leap and play,
With every swipe, a new display!
Animations twirl, transitions spin,
Upward drags let the magic begin.
Colors and titles, a carousel bright—
A rabbit’s delight in the soft SwiftUI light.
🃏✨

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coderabbitai bot added a commit that referenced this pull request May 20, 2025
Docstrings generation was requested by @byvf.

* #1 (comment)

The following files were modified:

* `FackFlowView.swift`
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coderabbitai bot commented May 20, 2025

Note

Generated docstrings for this pull request at #2

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Actionable comments posted: 1

🧹 Nitpick comments (9)
FackFlowView.swift (9)

1-6: File header doesn't match the actual filename

The comment header mentions "ContentView.swift" but the file is named "FackFlowView.swift". This naming inconsistency could lead to confusion during development.

-//  ContentView.swift
+//  FackFlowView.swift

16-28: Consider moving sample data out of the view

Hardcoding sample data within the view makes the code less maintainable. Consider moving this array to a separate model file or data service.

+// In a separate file like CardData.swift
+struct CardData {
+    static let sampleCards: [CardContentEntity] = [
+        CardContentEntity(title: "Red", color: Color.red),
+        CardContentEntity(title: "Green", color: Color.green),
+        CardContentEntity(title: "Pink", color: Color.pink),
+        CardContentEntity(title: "Secondary", color: Color.secondary),
+        CardContentEntity(title: "Primary", color: Color.primary),
+        CardContentEntity(title: "Purple", color: Color.purple),
+        CardContentEntity(title: "Yellow", color: Color.yellow),
+        CardContentEntity(title: "Brown", color: Color.brown),
+        CardContentEntity(title: "Cyan", color: Color.cyan),
+    ]
+}

// Then in ContentView
-@State private var items: [CardContentEntity] = [
-    CardContentEntity(title: "Red", color: Color.red),
-    CardContentEntity(title: "Green", color: Color.green),
-    CardContentEntity(title: "Pink", color: Color.pink),
-    CardContentEntity(title: "Secondary", color: Color.secondary),
-    CardContentEntity(title: "Primary", color: Color.primary),
-    CardContentEntity(title: "Purple", color: Color.purple),
-    CardContentEntity(title: "Yellow", color: Color.yellow),
-    CardContentEntity(title: "Brown", color: Color.brown),
-    CardContentEntity(title: "Cyan", color: Color.cyan),
-]
+@State private var items: [CardContentEntity] = CardData.sampleCards

34-52: Extract background card stack into a separate view

The nested ZStacks make the code harder to read. Consider extracting the background cards into a separate view component for better maintainability.

+struct BackgroundCardStack: View {
+    let currentIndex: Int
+    let items: [CardContentEntity]
+    
+    var body: some View {
+        ZStack {
+            ForEach(1..<4, id: \.self) { offset in
+                if currentIndex + offset < items.count {
+                    let item = items[currentIndex + offset]
+                    
+                    RoundedRectangle(cornerRadius: 16)
+                        .fill(item.color)
+                        .frame(width: 300, height: 300)
+                        .offset(y: CGFloat(offset * 20))
+                        .scaleEffect(1 - CGFloat(offset) * 0.05)
+                        .opacity(0.3)
+                        .zIndex(Double(-offset))
+                }
+            }
+        }
+    }
+}

// In ContentView body
-ZStack {
-    ForEach(1..<4, id: \.self) { offset in
-        if currentIndex + offset < items.count {
-            let item = items[currentIndex + offset]
-            
-            RoundedRectangle(cornerRadius: 16)
-                .fill(item.color)
-                .frame(width: 300, height: 300)
-                .offset(y: CGFloat(offset * 20))
-                .scaleEffect(1 - CGFloat(offset) * 0.05)
-                .opacity(0.3)
-                .zIndex(Double(-offset))
-        }
-    }
-}
+BackgroundCardStack(currentIndex: currentIndex, items: items)

54-78: Consider adding support for additional drag directions

The code only handles upward drags currently, but the DragGesture.Value extension includes properties for all directions. Consider implementing gesture handling for other directions as well.

.gesture(
    DragGesture()
        .onEnded { value in
            if value.isDragGoUp {
                withAnimation {
                    currentIndex = (currentIndex + 1) % items.count
                }
+           } else if value.isDragGoDown {
+               withAnimation {
+                   // Handle going to previous card
+                   currentIndex = (currentIndex - 1 + items.count) % items.count
+               }
            }
        }
)

84-99: Typo in animation modifier names and inconsistent naming

There's a typo in the animation modifier names: "Transaction" should likely be "Transition". Also, the naming is inconsistent between the three modifiers ("Transaction" vs "UP" vs "TransactionRotation").

-struct CardTransactionAnimation: ViewModifier, Animatable {
+struct CardTransitionAnimation: ViewModifier, Animatable {
    // ...
}

-struct CardUPAnimation: ViewModifier {
+struct CardUpAnimation: ViewModifier {
    // ...
}

-struct CardTransactionRotationAnimation: ViewModifier {
+struct CardTransitionRotationAnimation: ViewModifier {
    // ...
}

// Don't forget to update the references in the AnyTransition extension
extension AnyTransition {
-    static var cardScale: AnyTransition = .modifier(active: CardTransactionAnimation(isActive: true), identity: CardTransactionAnimation(isActive: false))
-    static var cardRotation: AnyTransition = .modifier(active: CardTransactionRotationAnimation(isActive: true), identity: CardTransactionRotationAnimation(isActive: false))
-    static var cardMovedUp: AnyTransition = .modifier(active: CardUPAnimation(isActive: true), identity: CardUPAnimation(isActive: false))
+    static var cardScale: AnyTransition = .modifier(active: CardTransitionAnimation(isActive: true), identity: CardTransitionAnimation(isActive: false))
+    static var cardRotation: AnyTransition = .modifier(active: CardTransitionRotationAnimation(isActive: true), identity: CardTransitionRotationAnimation(isActive: false))
+    static var cardMovedUp: AnyTransition = .modifier(active: CardUpAnimation(isActive: true), identity: CardUpAnimation(isActive: false))
}

Also applies to: 102-113, 115-129


109-109: Hard-coded offset value might not be suitable for all device sizes

The -200 offset for the card animation is hard-coded and might be too large for smaller screens. Consider using a relative value or making it responsive to screen size.

-            .offset(y: isActive ? -200 : 0)
+            .offset(y: isActive ? -UIScreen.main.bounds.height * 0.3 : 0)

16-16: Rename ContentView to match file name

The main view name ContentView doesn't match the file name FackFlowView.swift. For consistency, rename the view to match the file name.

-struct ContentView: View {
+struct FackFlowView: View {
    // ...
}

// And update the Preview
#Preview {
-    ContentView()
+    FackFlowView()
}

45-48: Use GeometryReader for responsive sizing

The card dimensions and offsets are hard-coded, which may not look good on different device sizes. Consider using GeometryReader to make the layout more responsive.

-                            RoundedRectangle(cornerRadius: 16)
-                                .fill(item.color)
-                                .frame(width: 300, height: 300)
-                                .offset(y: CGFloat(offset * 20))
-                                .scaleEffect(1 - CGFloat(offset) * 0.05)
+                            GeometryReader { geometry in
+                                RoundedRectangle(cornerRadius: 16)
+                                    .fill(item.color)
+                                    .frame(
+                                        width: min(geometry.size.width * 0.8, 300),
+                                        height: min(geometry.size.width * 0.8, 300)
+                                    )
+                                    .offset(y: CGFloat(offset) * geometry.size.height * 0.05)
+                                    .scaleEffect(1 - CGFloat(offset) * 0.05)
+                            }

60-60: Add accessibility support

The text overlay lacks accessibility modifiers. Add appropriate accessibility labels to improve the experience for users with disabilities.

-                        .overlay(Text(item.title).foregroundColor(.white).font(.title))
+                        .overlay(Text(item.title).foregroundColor(.white).font(.title))
+                        .accessibilityLabel("Card \(currentIndex + 1) of \(items.count): \(item.title)")
+                        .accessibilityHint("Swipe up to see the next card")
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📥 Commits

Reviewing files that changed from the base of the PR and between d265d83 and 397beae.

📒 Files selected for processing (1)
  • FackFlowView.swift (1 hunks)
🔇 Additional comments (1)
FackFlowView.swift (1)

10-14: Good model implementation

The CardContentEntity struct is well-designed with proper conformance to Identifiable and clear property naming.

Comment on lines +137 to +153
extension DragGesture.Value {
var isDragGoUp: Bool {
return self.translation.height < 0
}

var isDragGoDown: Bool {
return self.translation.height > 0
}

var isDragGoLeft: Bool {
return self.translation.width < 0
}

var isDragGoRight: Bool {
return self.translation.width > 0
}
}
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🛠️ Refactor suggestion

Add minimum threshold for drag detection

The current implementation detects any non-zero drag value. Consider adding a minimum threshold to avoid triggering animations on small, unintentional drags.

extension DragGesture.Value {
    var isDragGoUp: Bool {
-        return self.translation.height < 0
+        return self.translation.height < -20 // Requires at least 20 points of movement
    }
    
    var isDragGoDown: Bool {
-        return self.translation.height > 0
+        return self.translation.height > 20
    }
    
    var isDragGoLeft: Bool {
-        return self.translation.width < 0
+        return self.translation.width < -20
    }
    
    var isDragGoRight: Bool {
-        return self.translation.width > 0
+        return self.translation.width > 20
    }
}
🤖 Prompt for AI Agents
In FackFlowView.swift around lines 137 to 153, the drag direction properties
detect any non-zero translation, causing animations to trigger on minor,
unintentional drags. Add a minimum threshold value (e.g., 10 points) to each
computed property so that the drag direction is only considered true if the
translation exceeds this threshold in the respective direction.

@byvf byvf merged commit fb606f0 into main May 21, 2025
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