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OpenGL-God-Rays

A toy example to explore both C++17 and OpenGL (4.1) on an M1 Pro Mac, for ARM specifically (no rosetta2 here).

How to build

First, please to make sure that:

  • you have a clang version that supports C++17 (I used Apple clang version 13.0.0 (clang-1300.0.29.30) for this exercise),
  • the following tools: make, cmake, c++,
  • a macintosh computer (this exercise does not supports other platforms yet).

Now, in the root folder: cmake . && make && ./OpenGL-Engine.

Interaction

  • Esc to quit the program (or ctrl-c in your terminal),
  • a and d to move the triangle.

TO DO: Cleanup the code

God-Rays

image

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God-Rays using OpenGL 4.1 on Mac M1 Pro

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