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Immersive Land Claiming plugin based on Beacons. Features upgradable Territory Tiers, Influence Decay, Pl3xMap integration, and visual boundaries.

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🏰 TerritoryBeacons - Immersive Land Claiming (1.21+)

Forget command-based claiming. Protect your land using powered Beacons! TerritoryBeacons adds an RPG-style protection system where players place beacons to establish, upgrade, and maintain their territories. Includes Pl3xMap support and an Influence Decay system.

Java Spigot License


💎 Why TerritoryBeacons?

Most protection plugins break immersion. TerritoryBeacons integrates seamlessly into survival gameplay. Players must craft and place Beacons to claim land, use Diamonds/Money to upgrade their radius, and log in regularly to maintain "Influence" preventing decay.

✨ Key Features

  • 📍 Beacon-Based Claims

    • Place a Beacon block to instantly claim the surrounding area.
    • Visual Borders: Automatically places temporary torches to show boundaries.
    • Upgradable Tiers: Upgrade your territory from Tier 1 (16 blocks) to Tier 8 (150 blocks) using GUI.
  • 📉 Influence & Decay System

    • Territories require active owners. If a player is offline for too long (configurable), the territory loses Influence.
    • At 0% influence, the protection is removed, keeping your map clean of abandoned claims.
  • 🗺️ Pl3xMap Integration

    • Automatically draws territory borders on your web map.
    • Shows owner name, tier, and influence status directly on the map.
  • 🛡️ Full Management GUI

    • Manage Trusted Players, toggle PvP/Mob Spawning, and buy Beacon Effects (Speed, Haste, Regen) directly from a menu.

⚙️ Configuration

Customize costs, tiers, and decay timers in config.yml.

# Example: Territory Tiers
tiers:
  tier-1:
    radius: 16
    upgrade-cost: 0
  tier-2:
    radius: 32
    upgrade-cost: 20 # 20 Diamonds/Money to upgrade

# Decay Settings
decay-time-hours: 160 # Start decaying after ~7 days offline

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Immersive Land Claiming plugin based on Beacons. Features upgradable Territory Tiers, Influence Decay, Pl3xMap integration, and visual boundaries.

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