using UPM
using #{version} for versioning.
"nf.unitylibs.managers.resourcesextra": "https://github.com/netpyoung/nf.unitylibs.managers.resourcesextra.git?path=LocalPackage#0.0.1"- You can check if a resource exists without using Resources.Load, like this:
ResourcesExtraSettingsAsset.RuntimeInst.IsExist("hello"); - When calling
Resources.Load("blabla");, a warning will appear if the resource blabla cannot be found.
