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Mod Engine 2 Fixes #24
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Added additional flags to isMemoryReadable: - PAGE_EXECUTE - PAGE_EXECUTE_READ This should solve the issue of ModEngine2 failing to load the mods.
- Removed boilerplate from individual project files - Created directory-wide properties and targets - Removed debug x64 / x86 and release x86 targets - Cleaned up "post build" target to move DLLs into build folder
- Removed unused configs from solution file
- Fixed issue with props/target inclusion in project files - Fixed after-build copy target
- Included missing library in PauseTheGame
- Added starter config.ini files where needed
#2, "Clean Up Build System"
Merge updated build system.
- Restored a preprocessor definition
#1, "Fix Access Protection Constants"
- Reordered properties and targets in project config files - Added new target for generating build information
Feature #2, "Clean Up Build System"
- Updated readme file - Added example configs
- gitignore update - readme update
V1.0.0 Release Package Changes
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I made some fixes based on the feedback in #15. This does not add any delays to the loading.
See release notes: https://github.com/e5h/ME2_EldenRingMods/releases/tag/V1.0.0