Skip to content

Conversation

@e5h
Copy link

@e5h e5h commented Sep 28, 2025

I made some fixes based on the feedback in #15. This does not add any delays to the loading.

See release notes: https://github.com/e5h/ME2_EldenRingMods/releases/tag/V1.0.0

  • Cleans up the build system
  • Adds additional access protection values to solve signature errors when used with ModEngine2

e5h and others added 15 commits September 27, 2025 15:50
Added additional flags to isMemoryReadable:
- PAGE_EXECUTE
- PAGE_EXECUTE_READ

This should solve the issue of ModEngine2 failing
to load the mods.
- Removed boilerplate from individual project files
- Created directory-wide properties and targets
- Removed debug x64 / x86 and release x86 targets
- Cleaned up "post build" target to move DLLs into build folder
- Removed unused configs from solution file
- Fixed issue with props/target inclusion in project files
- Fixed after-build copy target
- Included missing library in PauseTheGame
- Added starter config.ini files where needed
- Restored a preprocessor definition
- Reordered properties and targets in project config files
- Added new target for generating build information
- Updated readme file
- Added example configs
- gitignore update
- readme update
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant