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EvoRL is a fully GPU-accelerated framework for Evolutionary Reinforcement Learning, implemented with JAX. It supports Reinforcement Learning (RL), Evolutionary Computation (EC), Evolution-guided Reinforcement Learning (ERL), AutoRL, and seamless integration with GPU-optimized simulation environments.
My attempt to reproduce a water down version of PBT (Population based training) for MARL (Multi-agent reinforcement learning) using DDPPO (Decentralized & distributed proximal policy optimization) from ray[rllib].
PopAgent: Multi-agent LLM trading with adaptive method selection. Agents learn WHICH methods to use via Thompson Sampling and population-based learning.