A Realtime Dedicated Game Server.
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Updated
Jun 10, 2025 - Python
A Realtime Dedicated Game Server.
A UE4 State Synchronization demo for realtime-server. 为realtime-server而写的一个UE4状态同步demo
Kraken is a distributed state engine framework for scalable automation and orchestration tools.
Chord: Sync Made Simple.
A high-level lightweight, zero-dependency game's state-synchronization framework for JavaScript/TypeScript
🌵 Hierarchical PubSub data synchronization solution for ES6
Sync Redux state between browser extension components
Real-time State Sync with Socket.IO
Multi-client state reconciliation in multiplayer game networking: The N+1 concurrent simulation model and nine realities framework
This project is about supporting microservices by providing the most basic event distribution and monitoring system designed around the concept of microservices for High Availability and multi-node microservice state synchronization.
real-time networking project: client–server architecture with Unity visualization. Uses ENet, MessagePack, message queues, and client-side interpolation. Built to explore networking fundamentals and real-time state synchronization.
Built to answer: How do you execute millions of smart contract transactions — concurrently — without breaking determinism?
High-Availability Java Cluster featuring Bully Algorithm leader election and Stateful Failover. Implements real-time state synchronization to ensure task continuity during node crashes.
generic, programmable Remote Procedure Calls and data serialization interface for the C programming language
Real-time collaborative whiteboard demonstrating concurrency handling, state synchronization, and event-driven architecture using Angular, WebSockets, and Redis
🎨 Build real-time collaborative doodles with SquiggleSync, showcasing concurrency, state syncing, and event-driven architecture using Angular and WebSockets.
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